Splintering and Inertia in Network Industries
|Publikationsart:||Articles in Refereed Journals (International)|
|erschienen in:||The Journal of Industrial Economics, 56(4), pp. 685-706|
Winner of the 2001 EARIE Young Economists' Essay Award (YEEA) and the 2001 RES Young Economist of the Year Award.
We analyse a stylised game of technology adoption with network effects and two new technologies. Potential adopters can adopt early, late or not at all. We show that one of the reasons for the failure of new technologies can be the presence of multiple incompatible variants of that technology. An adopter's individual incentives to adopt are lower with two technologies than with one. Turning to aggregate expected welfare, we find that two active technologies may be welfare-improving.